Klemmer's Game of Hyperlife

Living Laboratory โ€ข Foraging โ€ข Evolution โ€ข Sonification

Scenarios:
ฮฒ = 3.0
ALIVE
0.00
Alive: 1 | Deaths: 0 | Gen: 1
Time: 0.0s | Food: 0
Record: 0.0s (--)

Population

1 neuron(s) active โ€ข Max 8

Foraging

๐Ÿƒ Food drifts slowly โ€ข Restores energy on contact

Evolution

๐Ÿงฌ Genes: ฮต, ฮฒ, ฮณ mutate on respawn

Sonification

๐Ÿ”Š Click "Sound" button to enable audio

Heartbeat

Energy & Mortality

๐Ÿง  Curiosity Engine (K Modulation)

Effective Threshold
0.50

"Curiosity is destabilization with intent to return."

Core Dynamics

Population Dynamics

๐Ÿ† Generational Fitness

Longest Lived
0.0s
-- (Gen --)
No data yet
Current Oldest
0.0s
-- (Gen --)
Lifetime by Generation (avg / max)
Evolution Stats
Generations: 1
Avg lifetime: 0.0s
Trend: --
Best gen: --
โ— Agent ๐Ÿƒ Food โ™ฅ Heartbeat ๐Ÿงฌ Genes โ†” Coupling โšก Energy โœง Coherence โ—ฏ K threshold ๐Ÿ’ค Boredom ๐Ÿ”„ ฮณ Coupling ๐Ÿ”Š Sound ๐Ÿ† Records